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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_7 / DoAction.as
Text File  |  2011-09-19  |  4KB  |  131 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 557 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = 733 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 963)
  9.    {
  10.       set("\x01",eval("\x01") - 524);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else
  14.    {
  15.       if(eval("\x01") == 116)
  16.       {
  17.          set("\x01",eval("\x01") + 861);
  18.          startedGame = true;
  19.          FPS = 32;
  20.          PCstats_1 = {name:"Mardek",model:"mardek",face:1,level:1,exp:0,hp:[120,120],mp:[20,20],STR:16,VIT:16,SPR:8,AGL:10,Class:"Knight",spells:[],weapon:"none",shield:"none",armour:"none",accessory:"none"};
  21.          PCstats_2 = null;
  22.          PCstats_3 = null;
  23.          _quality = "LOW";
  24.          P_party = new Array(20);
  25.          playtime = [0,0,0];
  26.          AddClock();
  27.          var ths = {foes_killed:0,total_atks:0,total_dmg_delivered:0,total_dmg_received:0,total_dmg_healed:0,items_used:0,items_acquired:0,items_dropped:0,area_transitions:0,conversations:0,reactions_atk:0,reactions_def:0};
  28.          plotVars = {CHAPTER:2,MAINPLOT:0,ALIGNMENT:0,ITEMS:[],MUSIC:{Theme:1},murders:[],tFound:0,steps:0,MAPS_REVEALED:{},EN_FULL:{People:{},Places:{},Artefacts:{},Bestiary:{}},THS:ths,slain:0,hired_num:0,H_floor:0,Allies:{}};
  29.          money = 0;
  30.          inventory = [];
  31.          quests = [];
  32.          defeatedBosses = [];
  33.          homepoint = [null,null,null];
  34.          Allies = {};
  35.          __PCname = "";
  36.          play();
  37.          break;
  38.       }
  39.       if(eval("\x01") == 471)
  40.       {
  41.          set("\x01",eval("\x01") + 182);
  42.          ┬º┬ºpush("\x0f");
  43.          ┬º┬ºpush(1);
  44.       }
  45.       else if(eval("\x01") == 453)
  46.       {
  47.          set("\x01",eval("\x01") - 337);
  48.       }
  49.       else if(eval("\x01") == 416)
  50.       {
  51.          set("\x01",eval("\x01") + 55);
  52.       }
  53.       else
  54.       {
  55.          if(eval("\x01") == 977)
  56.          {
  57.             set("\x01",eval("\x01") - 977);
  58.             break;
  59.          }
  60.          if(eval("\x01") == 653)
  61.          {
  62.             set("\x01",eval("\x01") - 294);
  63.             var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  64.             {
  65.                return 557 % 511 * 5;
  66.             };
  67.          }
  68.          else if(eval("\x01") == 414)
  69.          {
  70.             set("\x01",eval("\x01") + 39);
  71.             if(function ┬º\x01\x02┬º()
  72.             {
  73.                return 557 % 511 * 5;
  74.             })
  75.             {
  76.                set("\x01",eval("\x01") - 337);
  77.             }
  78.          }
  79.          else if(eval("\x01") == 626)
  80.          {
  81.             set("\x01",eval("\x01") - 212);
  82.             ┬º┬ºpush(!function ┬º\x01\x02┬º()
  83.             {
  84.                return 557 % 511 * 5;
  85.             });
  86.          }
  87.          else if(eval("\x01") == 434)
  88.          {
  89.             set("\x01",eval("\x01") + 192);
  90.             ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  91.             {
  92.                return 557 % 511 * 5;
  93.             }));
  94.          }
  95.          else if(eval("\x01") == 457)
  96.          {
  97.             set("\x01",eval("\x01") + 14);
  98.          }
  99.          else
  100.          {
  101.             if(eval("\x01") == 873)
  102.             {
  103.                set("\x01",eval("\x01") - 416);
  104.                nextFrame();
  105.                break;
  106.             }
  107.             if(eval("\x01") == 359)
  108.             {
  109.                set("\x01",eval("\x01") + 75);
  110.                ┬º┬ºpush("\x0f");
  111.             }
  112.             else
  113.             {
  114.                if(eval("\x01") != 439)
  115.                {
  116.                   break;
  117.                }
  118.                set("\x01",eval("\x01") + 434);
  119.                if(function ┬º\x01\x02┬º()
  120.                {
  121.                   return 557 % 511 * 5;
  122.                })
  123.                {
  124.                   set("\x01",eval("\x01") - 416);
  125.                }
  126.             }
  127.          }
  128.       }
  129.    }
  130. }
  131.